A verification game set behind the register of a 1978 American supermarket.
1978, Price Rite: a supermarket in the small town of Point Falls, Wisconsin. There are no barcodes and no digital payments. Everything is processed by hand: cash, personal cheques, credit cards through an imprint machine, and manufacturer coupons.
You work the register. Every day the manager’s memo adds a new rule: check identification for alcohol, verify bills over $20, call the bank for cards over $50. The rules accumulate while the queue keeps moving.
Every error is recorded in the shift review and comes out of your wages.
The manager’s daily memo sets out the rules in force for the shift.
Process each purchase: switched labels, age-restricted products, quantity limits.
Cash, cheque or card. Each method has its own verification procedure.
The manager reviews the shift. Every error is recorded as an incident.
Rent, food and transport come out of your wages, along with any unforeseen expense.
In 1978 there are no barcodes, no self-checkout and no chip readers: every verification is manual.
Cash is checked by touch, against the light, and under UV, which reveals the security thread. A well-made counterfeit passes two of the three checks, so all three are needed.
Credit cards go through an imprint machine: compare the name, check the expiry date, and call the bank above the authorisation limit. The bank occasionally instructs you to retain the card, which then has to be communicated to the customer.
Conditions vary through the shift: power outages disable the verification tools, rush days double the volume of customers, organised shoplifting works by distraction, and switched labels alter prices at the till.
Part of the game concerns situations where the rule and the reasonable response do not coincide:
Every decision affects the ending. The game does not resolve them for you.
Coming soon to Android