Science is magic. Medicine is faith. And you sell both.
It's 1885. Your wagon smells of grain alcohol, exotic herbs, and promises you can't keep. But the desperate widow in the front row doesn't know that. And the shiny bottle with your label is worth more than the hope inside it.
Travel across America with your medicine show. Craft your tonics. Put on a performance. Sell to the crowd. Dodge the skeptics. Skip town before the truth catches up.
How long can you keep it up before the world discovers the trick? The clock is ticking: 1906, the Pure Food and Drug Act, and your industry dies.
Read the Weekly Gazette. Learn the mood, the crowd, and who else is selling.
Choose your venue, craft your tonics, plan your pitch. Visit the botica, the saloon, or the church.
The show is live. Skeptics heckle, volunteers faint, rain threatens. React in real time.
Work the crowd. Match remedies to ailments. Price aggressively — or with a conscience.
Manage suspicion. If it gets too hot, pack the wagon at midnight and ride.
The game spans 1885 to 1906 — the golden age and death of American patent medicine. The timeline is real history:
Not every sale is the same. The game tracks your moral choices with a Soul system (0-100).
A dying man is brought to your wagon. His family is desperate. Your tonic is colored water. Do you sell it for $200?
A widow saved all year for your "Cancer Remedy." It doesn't work. Do you take her money?
A local doctor offers to partner — real medicine, theatrical presentation. Less profit, real results. Do you accept?
Your Soul score shapes your ending. Even with a fortune, a low Soul leads to the worst finale.
Coming soon to Android, iOS & Steam